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The Wii U console itself, for instance, looks almost exactly like the original Wii. It's longer (10.6 inches vs. 8.5 inches for the Wii), a bit rounder on the edges, and there's an HDMI port out back, but overall it's quite similar to its squatter predecessor. It's enough that you'd get the two confused if they were sitting in the same entertainment center. Naturally, the beefed-up internals and Wii backwards compatibility mean you'll likely be replacing the ol' virtual tennis machine should you choose to pick one up.
Of course, the GamePad is the real star of the show here, bolstered by Nintendo's ambitious "TVii" experiment. Everyone's favorite Italian plumber looks super in HD, no doubt, but how software employs the multifaceted touchscreen tablet / traditional game controller hybrid is what really matters. So, how does the Wii U fare? Find out below.

Nintendo Wii U vs. Nintendo Wii ... fight!
Hardware: the GamePad

Of course, the GamePad is more than an homage to Nintendo's previous hardware, and there's plenty new to gawk at -- a volume slider controls how loud the GamePad's speakers are, a haloed Home button sits along the bottom (allowing for quick access to the GamePad's settings and the console's main menu) and a red battery light indicates when you'll need a recharge (solid to warn, blinking when death is imminent).
Nintendo Wii U GamePad / Pro Controller vs. Xbox 360 / PlayStation 3 controllers
We pulled just under five hours out of it with brightness turned all the way down, the sound off and no rumble, but averaged around 3.5 hours in general use.As for new functionality, there's a spot for NFC connectivity, but we can't test it as no software supports it yet (not even Activision megahit series Skylanders). Of course, it's not hard to imagine, say, a Pokémon tie-in down the line, or something else similarly terrifying to parents' wallets. Perhaps the most novel non-gaming function of the tablet-esque controller is its IR-based universal remote control ability -- the GamePad can be used to control your HDTV (well, "most" HDTVs) in some basic, but very important, ways. Rather than futzing with several remote controls to turn on your television and game console, the Wii U's built-in universal remote functionality -- which functions whether or not the Wii U itself is powered on -- streamlines everything down to just the game controller. Of course, this is no replacement for your Harmony One; in our experience, it was primarily used for powering on the Wii U, the television, and switching to the appropriate input / changing volume / etc., and thankfully had little to no impact on battery.

That won't work with all software, of course, such as featured launch title Nintendo Land -- a carnival-themed collection of 12 games spotlighting major Nintendo franchises, from Animal Crossing to Zelda. It employs all of the GamePad's gimmicks across its single and multiplayer games. That includes asymmetrical gameplay, wherein what you see on the GamePad isn't what you see on your television. As such, much-vaunted features like off-screen play work only on a case-by-case basis. (We were unable to test this feature with Netflix, Hulu Plus, Amazon Instant or any other non-game software ahead of launch, as none were available.)

Yes, we tried bringing the Wii U GamePad everywhere, but Nintendo's (admittedly conservative) estimation is pretty spot-on -- the streamed video that the Wii U pushes to its GamePad wouldn't go very far at all without running into hiccups or cutting out altogether. That isn't to say we encountered issues within that estimated distance -- in fact, streaming worked flawlessly -- but don't expect to sneak in late night gaming from your bedroom while the Wii U sits quietly across the house. Though folks in more rural areas may fare better, our NY-based test apartment with three wireless devices (aside from the Wii U) wouldn't allow anything beyond 20 feet or so. Within that range, though, the Wii U magically streams hiccup-free gaming to both the GamePad's screen and an HDTV -- no small feat, and one that opens up a Pandora's box of ideas for both game developers and media providers.
Hardware: the Pro Controller

Hardware: the charging cradle

Software

Currently, pre-launch update, what little that is available in terms of non-game software loads surprisingly slowly for a brand-new console. Opening the Mii Maker, the System Settings, Daily Log or the Parental Controls requires a roughly 15-second wait while the application loads (yes, we timed it), and backing out takes about as long. When you do enter any of the applications, there's only so much to do -- the Mii Maker functions much like that of its 3DS equivalent, matching up a camera scan of your face with an approximation or allowing you to import one from other Nintendo consoles (3DS included). You can also create your own from scratch, should you be so inclined.
The Daily Log shows a breakdown of your daily actions on the Wii U, as well as per game, so you can find out exactly how much of your life you've spent trying to find various incarnations of the Triforce. Parental Controls mostly allow for enabling or disabling the Wii U's various features -- accessing non-game entertainment, or Miiverse, or the eShop -- as well as an ESRB-based blocking system for games. System Settings is where you'll go for data management (such as transferring your old Wii data over), but also where you'll go to tweak the settings you arranged in initial setup (wireless networks, date/time, etc. -- basic system level stuff). Most importantly, it's where you can recalibrate your GamePad and sensor bar should there ever be an issue.
Launch Day Firmware Update

Miiverse / Friends List
Part Twitter-alike, part forums, Miiverse is the path to meeting new online friends who share your interests and bragging to existing ones about your accomplishments. The network is divided into forums based on existing software (including a Netflix forum) and it's moderated pretty heavily. You'll see lewd drawings pop up now and again (yes, you can draw black-and-white images), but it's impressive how civil the discourse has become since launch. Some games suggest posting in the Miiverse after a particular accomplishment (New Super Mario Bros. U prompts that posting almost constantly, so you may want to adjust your settings accordingly). Sadly, the service's social functionality barely scratches the surface of what most social networks offer. Profiles are shallow and offer little tie-in with the service's own namesake, Nintendo's Miis (outside of WaraWara Plaza, but we'll get to that in a moment). Worse, none of the system's similar functionality works in-tandem with Miiverse -- video chat is an entirely separate application, as is the Friends List. Even a simple thing like system-wide in-game screenshots or video that could be shared aren't present -- concepts already delivered on several competing consoles.
The eShop

The web browser
Game consoles are notorious for terrible web browsing experiences. The Xbox 360's recent addition of Internet Explorer is no exception, and both the PlayStation 3 and Nintendo Wii are no better. While the Wii U's browser is vastly superior to its competition (it's speedy and features tab browsing, bookmarks and built-in Google / Yahoo search), it's no match for using a browser on a computer or tablet. Heck, it's not even a good replacement for web browsing on most smartphones. The Wii U's browser will work in a pinch mid-game, but it's not what we'd call ideal for anything longer than a few minutes.Wii U Chat
Wii U's video chat functionality is a fun diversion, but little more. Calls must be prearranged, as there's no system-level way of knowing you're getting rung unless you're already loaded into the application. If someone on your Friend List isn't around, you sadly can't leave a message (though it thankfully records the missed connection in your buddy's Miiverse notifications, as well as in the Wii U Chat app). It also can't be used to send video messages directly. When you do get on a call, you've got a few basic options for directing where each person's visage is displayed, as well as the ability to draw on each person's face in a variety of colors. Stills can't be grabbed from within the video, nor can entire videos be saved directly to Wii U storage. Again: fun diversion, but little more.Backwards Compatibility
Offering what is essentially a virtual Wii console built into the UI is perhaps a strange way to handle backwards compatibility on the Wii U, but it works without issue. Well, one issue: the system requires a full restart to use the Wii's functionality (including its Virtual Console, Wii Shop Channel and Wii System Transfer application). The same can be said for returning to the Wii U dashboard, with a full 30-second switchover each time. If you want to play your Wii games on Wii U, you'd better really want to play them. Of course you can always bring all that content over and play Virtual Console / WiiWare games right through your Wii U dash, though you'll still have to load into the virtual Wii for disc-based Wii games.WaraWara Plaza

Netflix

Games

New Super Mario Bros. U
Obvious? Yes. Delightful? Also yes. New Super Mario Bros. U is Mario's first big HD outing, and he's looking incredible, as are Bowser's airships and Yoshi's big, goofy face. Beyond being a great showpiece for your new console, NSMBU is an excellent Mario game. It's nowhere near as innovative as series standouts like Super Mario World (an SNES launch title) or even Super Mario 64 (an N64 launch title), but it's a heck of a lot better than recent NSMB entries (we're looking at you, New Super Mario Bros. 2 on 3DS).Nintendo Land
If you're wondering what the Wii Sports of Wii U is, Nintendo Land is it: the game serves as a glorious demonstration of the unique controller's many, many functions, and offers a preview of what other creative ideas will assuredly spring up over the next several years. More importantly, Nintendo Land helps prove that the GamePad's more than just a mixed bag of legacy functionality and emerging tablet fads -- the tilt sensor shines in Captain Falcon's Twister Race, and the whole "second screen" idea works beautifully in Luigi's Ghost Mansion. It's easy to forget how cheap the overall build of the GamePad feels when you're enjoying totally new gaming experiences with it. Nintendo Land's demonstrative abilities are a necessity when buying the new console -- the game alone sells the deluxe set, as you'd pay more for the game and regular bundle separately.
ZombiU
Ubisoft Montpellier's long-in-development Wii U zombie shooter matured considerably since its initial unveiling as "Killer Freaks From Outer Space." The freaks are now the undead hordes of London, post-zombie apocalypse, and you're an unwitting survivor struggling to hang on. Rather than gleefully taking to heavy weaponry, you'll be employing survival skills more than anything else -- weapons (and ammunition) are at a minimum, and the GamePad's second screen is employed smartly as a map / backpack (as well as lots of other neat tricks that you should really just see for yourself). ZombiU also serves as a showcase of the system's non-cartoon HD ability (some up-close textures reminded us this is still a launch game, sadly). Be warned that it is also relatively terrifying, though we scare easy.Ports
Wii U's launching with a variety of ports from current Xbox 360 and PlayStation 3 games, such as Mass Effect 3 and Assassin's Creed 3. The vast majority of this holiday's big games are being ported (as well as some of last holiday's, like Batman: Arkham City Armored Edition). None of these are developed with the Wii U in mind, though some have additional content or new ways of interacting with existing content. If you're dead set on only playing Wii U games this holiday, then these might be your only way to check out some great games. That said, there's little benefit to playing them here over other consoles -- and if you're into multiplayer, there's an argument for existing consoles having more online players (based solely on install base).Wrap-up

It's for these myriad reasons that we can't suggest buying Nintendo's Wii U just yet. It's a complex, innovative console that feels a few months short of primetime -- what's there is compelling, but its novelty will likely wear off with folks used to their consoles doubling as media centers; Nintendo promises its TVii functionality will launch next month, which could change this equation dramatically. For now, it won't hurt to wait a month or two until the stocks replenish and Nintendo finishes its launch.
Update: Nintendo delayed TVii into December, and the majority of promised functionality was not made available to reviewers ahead of the console's November 18th release date (including crucial components like online infrastructure, the Miiverse social network, Nintendo Network, Nintendo TVii, and Wii backwards compatibility). Today, two days after launch, we've finalized this review with a post-firmware update segment, our final video review and our final words on the Wii U. We appreciate your patience!


Thursday, November 29, 2012
Kids96

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